If I had the budget of a triple A developer, I would try to do right by the game Spore. Spore was an incredibly hyped game from the late 2000’s that promised to let you create a race of creatures from cell division, to early society, to civilization, and eventually multi-planet conquest. It was an ambitious game that utterly fell flat on release. Every race of creatures played, and worked in exactly the same way, and the only truly customizable part of the game was how they looked.
I would redo Spore as an MMO with races competing against each other for supremacy of the galaxy. Using today’s technology, it would be much easier to create a game of this scope. I think a game in the vein of Rust, similar to the Last Man Standing game type that is so popular right now. One of Spore’s many flaws was that it became incredibly repetitive very quickly. They also over-hyped it and released it before it could reach its true potential. I believe that by making players compete against one another for fastest evolution on separate servers, and revamping the different sections of the game to be more fun and have more replay value, the concept of Spore could reach its potential.
Different phases of the game could be incorporated into an RTS-like format with the more advanced civilizations being given different options to keep their lead, while the less-advanced Civs would have comeback mechanics designed to get them back in the game. Factions and alliances could be brokered with the larger Civs and parlayed into additional evolutionary or technological traits.
Spore, as a concept was phenomenal, but its execution was sorely lacking, I believe that this concept should not be abandoned, and with the proper amount of time, money, and dedication, could become the world’s next Fortnite, WoW, or League of Legends.